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Curse of strahd maps
Curse of strahd maps




Lillard describes this part of the production as a “huge physical commitment” that includes the creation of a tube specifically to hold these multiple sheets.

curse of strahd maps

The result is seventeen 34-inch by 40-inch battle maps that include every aspect of Strahd’s castle. And if you’re able to lay out the entire thing, your players are going to lose their minds.” (Select to view) It felt like a defining moment for him in his career. He ended up spending a couple of months building out this battle map, which includes all of the floors in Castle Ravenloft. “Our cartographer loved the property and really enjoyed what he was working on and suggested he create the whole thing. But what if your final encounter with Strahd takes place in the library upstairs?” Lillard asks. Jack started to build the crypts beneath the castle because there’s a good chance we’ll see combat there. Trying to maintain the integrity of that one-inch battle grid is almost impossible because the map that would be created is so large. “Ravenloft is an iconic property but it’s also immense. The initial plan was to recreate the catacombs beneath Strahd’s lair, but cartographer Jack Badashski had the ambition to try and map out every area of Castle Ravenloft where player characters might battle Count Strahd von Zarovich. Beadle & Grimm’s premium boxes have become known for their large battle maps, which feature a one-inch grid to support battles using standard miniatures. One of the elements the team is most proud of in the Curse of Strahd Legendary Edition is its maps. It also gave us new insights as to what our players might want before we even started building this box.” BATTLE MAPS It gave us a chance as five friends to indulge in the story and enjoy the game. “To be able to go back and play a vintage adventure that none of us had played before was really nice. The only problem with that approach is that if everyone in the company is reading it, the adventure’s automatically been spoilered for them! Yet because Lillard’s long-running home game traditionally uses homebrew, none of the five members had ever set foot in Castle Ravenloft. Ordinarily, the Beadle & Grimm’s team would begin breaking down a new adventure the second it lands on their desk. When they told us it was going to be rereleased, it was an opportunity for us to do something we had never done before.” But Curse of Strahd is already out there. At some point we have to take a leap of faith.

curse of strahd maps

“Some of the elements we include come from vendors who have long lead times, so you have to start concerning yourself with what’s going to be in a box before you know if that element is going to remain in the adventure. Where’s the big win for the DM? And you can only really start to deliver on those things once the storyline has been locked down,” says Matthew Lillard, co-founder of Beadle & Grimm’s Pandemonium Warehouse. It’s amazing to watch that creative process come together but at the same time we’re also trying to calculate what our customers want from a box. “The way it usually works is that we’re up against the clock, because the D&D Team is still working on its thing.

curse of strahd maps

During this time we’ve seen numerous Silver, Gold, and Platinum editions of major Dungeons & Dragons storylines roll off the company’s assembly line, augmenting those D&D releases, with a new “Legendary” edition now joining those ranks. The cacophony of hammering, the crash of raw materials, the occasional squeal in goblin tongue (“The whippings will continue until morale improves,” the Supreme Marketing Goblin tells Dragon+) has now been heard for more than three years at Beadle & Grimm’s Pandemonium Warehouse.

curse of strahd maps

Beadle and Grimm's Curse of Strahd Legendary Edition






Curse of strahd maps